VR is predominantly tailored towards an older demographic of people who can understand and use it currently, but everyone has forgotten about the kids. Children nowadays will be growing up and using this technology throughout their whole lives, yet it just isn't catered for them.
I created Kellogg's very own Virtual Reality experience. Inspired by the Google cut out and the traditional space for games on the back of cereal, I decided to adapt it into a VR headset. conceived in 2016*